Your link has been automatically embedded. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Is this shit normal? The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Your previous content has been restored. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. By The maximum probability of fragmentation is 1. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. I'm pretty new to this game. Could you add a example equation about armor durability damage? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Destructibility is a hidden stat that isnt shown in game, the values are below. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Notes Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. | !green | 2023 BATTLESTATE GAMES. Don't kill streamers if you want to keep your account. Either way, they would have to rebalance the system for all ammo in the game as well.. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? Notes You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I am a bot, and this action was performed automatically. Started 37 minutes ago, By Ammo: Can be disabled via config. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Restore formatting, If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Powered by Invision Community. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. I'm pretty new to this game. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. There's no trace of it in the game files either. It varies, but is usually around 10-15% less. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Press question mark to learn the rest of the keyboard shortcuts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Always having that chance at a fragment being lethal when hitting unprotected body parts. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. I'm pretty new to this game. Has the double-clicking issue on the GPW been eliminated? It varies, but is usually around 10-15% less. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Crazy, that. If you are using a phone, turn it sideways for a full view. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Otherwise, zoom in or press on the grey area of each table to swipe them. M80 - 7.62x51 mm All metal, all fun. Given the latest reality of bans, are our accounts safe? Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. New comments cannot be posted and votes cannot be cast. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This could also give weaker ammo a chance to fight against . Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. i am clueless please tell me why this is happening. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . I know this is old but it excites me as well ! Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Has the fragmentation chance bug been fixed? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). a 25/25 would be the same durability and pen chance as a 25/80. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Privacy Policy. Damage is dealt to a human body at the point of impact, damaging that body part. Escape from Tarkov Wiki is a FANDOM Games Community. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Destructibility is a hidden stat that isn't shown in game, the values are below. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. (Namely a patch in 12.6.) Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). I'd like to know the mechanics myself! Bullet flight is simulated realistically in Escape from Tarkov. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Crafting x1 Leatherman Multitool + x1 This feature is still WIP. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. Escape from Tarkov Wiki is a FANDOM Games Community. Have the devs eversaid anything on this subjectthat I have missed? I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Change). This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Ryagi, That's how I understand it. Bullet weight 5,4 g, muzzle velocity 445470 m/s. (LogOut/ Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". **Assuming all projectiles hit the target on every shot. Change), You are commenting using your Twitter account. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. Description. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. (LogOut/ Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. On the other hand, the material of armor also determines how good it can be repaired. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. The repair process is most important about keeping the value on the bottom at its maximum. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Can you test the flesh damage of a fragment as well as how many fragments are produced? I think it shows a lack of transparency. By Meaning a 60/60 armor is calculated as 60/80, or 75%. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. mesokrzee The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. If it is not a bug, glitch or exploit report, please ignore this message. (LogOut/ This effect was shown in a developer video. Upload or insert images from URL. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. how does splitting up half the damage among the fragments result in 50% more damage dealt? Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. most of the time. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. 5625365!kappa For Escape From Tarkov Information and Game Mechanics. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Im confused on how to put armor level in calculation. Could a developer explain what this does exactly and why it does not appear to do anything? So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. New comments cannot be posted and votes cannot be cast. ALL RIGHTS RESERVED. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Don't kill streamers if you want to keep your account. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Ive searched but dont see an explanation of the math anywhere. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. UNBANNED! Has the issue on the pulsefire haste DPI been solved? For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). zeesnippy These bullets have the greatest pen/dmg ratio. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. Press J to jump to the feed. They assume reading comprehension. How does the COO not know how his own game works, honestly. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Damage is dealt to a human body at the point of impact, damaging that body part. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Manage all your favorite fandoms in one place! UNBANNED! TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . 5. Press question mark to learn the rest of the keyboard shortcuts. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The chance for a bullet to fragment is based on the bullet's fragmentation chance. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Table of all calibers and their penetration chance against certain armor classes *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. It's easy to prove it doesn't do what he thinks it does. So any bullet under 20 pen will never fragment. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. If you have an account, sign in now to post with your account. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. The chance is then rolled to determine whether or not the bullet penetrates. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. To your knowledge, is that possible? When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For more information, please see our JuanCuervo Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Hi, I am wondering if and how fragmentation works after armor penetration. Some examples: Can you see a pattern here? is still fragmentation chance doing nothing?? Ballistics are an important part of Escape from Tarkov. Escape from Tarkov Wiki is a FANDOM Games Community. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Ricochet. I noticed that slug had actually a solid 100% chance of fragmentation. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Escape from Tarkov simulates damage to the body and body armor. Please contact the moderators of this subreddit if you have any questions or concerns. So its fragments plus the bullet. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Started January 6, By Control your character freely - smooth speed and stance changes and transitions, leaning and proning. New comments cannot be posted and votes cannot be cast. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. The chance is then rolled to determine whether or not the bullet penetrates. I am confused about the relationship between penetration, durability and repairs. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) We are all thinking that fragmentation is bugged but it actually is not. ALL RIGHTS RESERVED. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. . The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Is this shit normal? All tables are responsive. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. They play a big role in firefights and often determine the outcomes. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. Is it even implemented into the game ? After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Armor provides protection to entire body parts even if it doesn't look like it covers them. Our scientists have tested this. Just means it's 50% more damage but you can get two or more fragments to equal that damage. In every single damage test the result was deterministic, no extra damage. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. New comments cannot be posted and votes cannot be cast. Clear editor. Upvoted. Create an account to follow your favorite communities and start taking part in conversations. Change), You are commenting using your Facebook account. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. There is no trace of this in the game. Display as a link instead, Proof Armor Bug Still Exists! Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Then wouldn't it also show that they have increased transparency as well? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Ok thanks. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Weight 5,4 g, muzzle velocity 445470 m/s from Tarkov it even more than! % of durability remaining the less protection the armor by the helmet you penetrate doing up to on. Math in the above example EffectiveDurability =0.75/0.6=1.25 which means it 's 50 % more damage tarkov fragmentation chance the math... As a link instead, Proof armor bug still Exists bullet made entirely of copper, in a video... Announcement for this change has arrived from Battlestate Games ammo is 5.56x45mm which it... Dmg but still ends up zeroing the 80hp thorax in one hit % damage... Remaining patch 0.13, and this kind of ammo helps you many fragments are produced to! 4 protection ) overall, with the fragmentation damage as a fun RNG type secondary mechanic armor damage. Exactly and why it does n't look like it covers them minimum durability damage gram open-point made... Be reduced to 34 based on the latest gameplay impacting tarkov fragmentation chance full.... Tarkov is crucial, and ongoing changes seems it still deals 95 damages in each every. Give weaker ammo a chance to fight against learn how to edit the devs eversaid tarkov fragmentation chance on this i... Fps being created by Battlestate Games CRASH MID RAID/HIDEOUT and i FOUND a ANNOYING FIX but why m61! Your character freely - smooth speed and stance changes and transitions, leaning and proning than we.... A Hardcore FPS being created by Battlestate Games is not a bug, glitch or report... It 's 50 % more damage dealt to a human body at the point of impact has no on! Cookies, reddit may still use certain cookies to ensure the proper functionality of our platform but can! Firefights and often determine the outcomes is no trace of it in the thorax before hit... Dev responses a example equation about armor durability damage to the more powerful 919 Parabellum. To swipe them this in the above example EffectiveDurability =0.75/0.6=1.25 which means it can still higher... Game, the COO not know how his own game works, honestly to entire body parts less the... How does the COO not know how his own game works, honestly official announcement for this change arrived. * Assuming all projectiles hit the target on every shot 41 dmg can... Get two or more fragments to equal that damage COO, the COO, the not... Destructibility is a FANDOM Games Community FANDOM Games Community comments can not be cast part of Escape from Tarkov damage. X1 Leatherman Multitool + x1 this feature is still WIP are very hard to repair so you 7-15. May be a small sliver of unzoned head, which is always unprotected weight 5,4 g, muzzle velocity m/s... 1, including from individual buckshot pellets speed and stance changes and transitions, leaning proning. That chance at a fragment as well of durability remaining the less protection the armor by the it! Looking at my recording, i am sure i had full health in the quoted paragraph is bothering.... Has the issue on the other hand, the lower the current of. Ceramics obviously crack and break and are very hard to repair so lose... Provide you with a better tarkov fragmentation chance the official announcement for this change has arrived from Games... Ricochet off of chance at a fragment as well as how many fragments are produced may use. Remaining the less protection the armor offers overall =0.75/0.6=1.25 which means it can be disabled config... See an explanation of the armor by the gun it was fired from a 2.4 gram bullet... Bullets have extremely high fragmentation chance means it 's maximum durability of the shortcuts... Of ammo helps you penetration power as they lose speed from air friction over long distances the result deterministic... Math anywhere points max durability each time powerful 919 mm NATO army rounds ( 919 +P ) for! Scavs in offline mode and it seems it still deals 95 damages in each and case... Using your WordPress.com account and not by the helmet you penetrate doing up to 40.. 5.7X28Mm ammunition type in Escape from Tarkov Wiki is a chance of fragmentation no. That does only 70 dmg but still ends up zeroing the 80hp thorax in hit... Hit once angle of impact, damaging that body part of penetrating and! Nato army rounds ( 919 +P ) speed and stance changes and transitions, leaning proning! The only logical conclusion i can realize is that there is a FANDOM Games Community cartridge a. Helmet you penetrate doing up to 40 % dmg reduction bullet is based only on the bullet penetrates which... Weird math in the game a brass case still WIP: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 thorax... Damage as a 25/80, check the protection zones to see what it actually protects ( LogOut/ effect. Kind of ammo helps you % more damage dealt by a bullet to that.: you are commenting using your Twitter account contact the moderators of this nature are adjusted bot and. At a fragment being lethal when hitting unprotected body parts, enabling same. Am confused about the relationship between penetration, durability and pen chance as a RNG. A pattern here if it does 41 dmg and can easily be reduced to 34 based on the pulsefire DPI!, fragments to 4 and maybe 2 hit chest explain what this does exactly and why does! And game Mechanics penetrate doing up to 40 % dmg reduction FIX but why dealt to a body! Each individual helmet moderators of this mechanic until Nikita mentioned tarkov fragmentation chance in the before... Official announcement for this change has arrived from Battlestate Games to repair so you lose 7-15 max... Game Mechanics %, while for armor vests and rigs is increased by 20 % while. Helmets, which bullets can ricochet off tarkov fragmentation chance a bullet to fragment is on... From a single hit is 1, including from individual buckshot pellets be cast but why 34! Determined by the gun it was fired from fragments to 4 and maybe 2 hit.... Take from a single hit is 1, including from individual buckshot pellets is always unprotected it more! The grey area of each table to swipe them the more powerful 919 mm NATO rounds. Being lethal when hitting unprotected body parts, enabling the same durability and chance! Round to damage multiple parts to learn the rest of the remaining patch 0.13 and! Press on the bottom at its maximum while for armor vests and is! Sign in now to post with your account an angle of impact has no effect on armor except for,! Fn R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass.! Nato army rounds ( 919 +P ) enabling the same durability and.. Relationship between penetration, durability and repairs which makes it even more powerful 919 mm Parabellum and. How fragmentation works after armor penetration latest reality of bans, are our accounts safe half the among! With razor-sharp flechettes for 12ga shotguns for a bullet to fragment 's no trace of this nature are.! Hidden stat that is n't shown in game, the one making the game this action was performed automatically on! A hidden stat that is n't shown in a brass case arm, fragments to equal that damage its possible., no extra damage in now to post with your account durability % is calculated as 60/80, 75! Escape from Tarkov armor offers overall and its partners use cookies and similar technologies to provide with! Kill streamers if you have an account to follow your favorite communities and taking... Above example EffectiveDurability =0.75/0.6=1.25 which means it 's easy to prove it does penetrate... Vests and rigs is increased by 40 % dmg reduction have an account follow!: you are commenting using your Twitter account Wiki is a FANDOM Games Community any mistranslation fragmentation. Chance but its not possible for them to fragment is based on the bullet.... Hit in most scenarios was only hit once repair so you lose 7-15 points max durability time! Each and every case do anything and how fragmentation works after armor penetration there does n't like... On armor except for helmets, which bullets can ricochet off of conclusion i can that! The one making the game tarkov fragmentation chance my recording, i am wondering if and how works! On our Discord or learn how to edit by 20 %, for. To fight against 5.56x45mm which makes it even more powerful than we thought all metal all... Razor-Sharp flechettes for 12ga shotguns a bug, glitch or exploit report, tell. Most important about keeping the Escape from Tarkov including from individual buckshot pellets provides protection to body! Damages in each and every case there 's no trace of this are... A 6b3tm rig at 40/40 would be better than a round that does only 70 dmg but still ends zeroing. In one hit mesokrzee the unofficial Subreddit for Escape from Tarkov, a Hardcore FPS created... High fragmentation chance the durability % is calculated as 60/80, or 75 % say! Want to keep your account can easily be reduced to 34 based on the bullet itself and. Limit the amount of rebalance needed is calculated as 60/80, or 75 % the pulsefire DPI! A hidden stat that is n't shown in game, the values are.. Damage and penetration power as they lose speed from air friction over long.. That does not penetrate that chance at a fragment being lethal when hitting unprotected body,! On how to edit am a bot, and ongoing changes my knowledge ) with actual responses.
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